Saturday, August 23, 2008
kbbl
Didn't do a whole lot today. Got enough notes to get all the giant ammos in B-K and if I ever get WMM working I'll finish up that LP.
Friday, August 22, 2008
Blooooooog
And even if I wasn't going on a boringish vacation (again, Hard Rock Park makes it hard for me to be completely bitter) as if I don't spend enough time constantly doing everything with my entire family, Lettuce Playing is rather impossible right now, no matter how much I'd like to, because to put it nicely Windows Movie Maker is frigging terrible. OH BOO HOO HOO, I CANT IMPORT .AVIS! YOU SHULD CHEK THE BOX IN TE OPTIONS DAT SAYS "OTTOMATICLY FIND CODEK", EVEN THOUGH THERES NOTHING THAT REMOTELY RESEMBLES THAT IN THE OPTIONS AND I'VE FRIGGING GOOGLED AND SEARCHED MICROSOFT.COM FOR EVERYTING I COULD THINK OF AND IT WON'T WORK. It's always had a problem with .avis for me, so I was using .mov. However, because my the WMM that came with my computer was quite literally freezing up every third time I tried to do something in it, I decided to replace it with a newer version, which just completely denies the existence of .movs. I can't find the old version to redownload, and aughhh if it wasn't so confusing and I didn't want Nuts and Bolts so badly I would just buy Adobe Premiere.
Other than that, not much happening to me lately. SMRPG came out in PALland or something, so that's pretty cool I guess. Nintendo's done sort of a bad job at "providing any games that aren't terrible online lately". The two (first party and therefore should've been uploaded quickly) SNES games I want, Kirby Superstar and Mario Paint, are nowhere in sight. I can understand KSS, due to Ultra coming out soon, but WHERE IS MY MARIO PAINT? :[ I know of course that it's because Nintendo realized they can make much simpler games and make a lot more money and it would just be a waste of time for them to do something like make the SNES Mouse work with the motion controls, but it's still annoying.
The Virtual Console isn't as bad, and if I had money I would get Strong Bad's Cool Game for Attractive People, as well as a few others, but if I had money I would get a lot of things. Other than that, the only thing for it I really want that I know of is Wario Land Shake It. Import Captain Rainbow friggin Nintendo. Stupid America. Being too stupid and dumb to like any of the games I really want imported, like that and Tingle's Rose-Coloured Rupee Land.
Anyway yeah I hate everything bye :3
Thursday, August 21, 2008
Sup guys
Anyway, while I was waiting for my mom to finish dentisting and forgot to bring anything at all to do, I realized that I could make a decent YTP out of Someone Get My Teeth Back. If you do not know what that is you should probably get off my internets. :[
Oh and yesterday while browsing the internets I realized that the diminuative store of horrors musical is probably the best thing ever. I'm not sure if I'm actually going to do it, but putting Someone Get My Teeth Back over the video of Feed Me (Git it) would be pretty great if you synced everything up right. At the moment I'm limited to GAYdows GAYvie GAYker so I'm not really in a position to sync anything at all ever, although I am downloading the trial of Adobe Premiere Elephants. I hope that it has video capture, because if it does it would be my ideal program as I'm having lots of trouble finding a good one. I know the full version said it did, but the full version is like $700 because it's for people who want to make semi-professional movies and they have too much money.
Oh and also for some reason the Homebrew Channel sort of borked, so there goes the Wii being any fun. :[ I'm gonna try to reinstall it at some point, but it's kind of complicated to do.
Also I have to try to work on my summer reading while taking notes and study for my online math class tonight which is probably too advanced for me. Fun times.
Wednesday, August 20, 2008
Bit of a change of plan
I still wanna do a Sonic game though. Right now I'm thinking Sonic Adventure DX or maybe one of the old ones I have for Mega Collection or Gems. If you have any suggestions, feel free to tell me them.
Shenanigans on YouTube
I'm sort of done with Let's Play Banjo-Kazooie (I sort of got stuck on the Grunty fight, I'll upload that eventually), and like I said I'm planning on Let's Play Shadow the Hedgehog, as that should be considerably quicker than the Banjo games. I imagine that'll be the only one I'll have time for before school starts and I quit uploading like 10 videos a day, but after that I plan on doing Pikmin and maybe Pikmin 2. If you have any suggestions, feel free to tell me. I'll probably make some video asking for suggestions anyway.
Tuesday, August 19, 2008
An actual blog post
I'm doing a bunch of stuff this weekend. On Saturday I'll hopefully be going to the Reinaissance Festival, which is always pretty great, and on Sunday I'm leaving for North Carolina for the last week of my summer. Then for the first while of school I'm just going to be doing college classes and an AP class and studying for the SAT and then I'll eventually try to get a driver's lisence and aaa I'll talk about my too many things to do later. :[
But anyway for the rest of today I plan on reading some stuff for my upcoming classes and making a bunch of YouTube videos and maybe starting a Let's Play of Shadow the Hedgehog.
Monday, August 18, 2008
Super Mario Galaxy is a Platformer
I just realized why I was so disappointed by Super Mario Galaxy. I was comparing it to Super Mario 64 and Super Mario Sunshine, both of which were excellent Adventure/Platformer games. My problem with Galaxy is that they just completely removed the Adventure part, which has always been one of my favorite genres. After watching a bunch of Super Mario World videos, it finally occurred to me. It's too linear because it's a pure platformer. (And yes, I know everything considers it, 64, and Sunshine platformers, but I've always called them adventure games.)
The hub world is ridiculously simple, and there is absolutely no exploring to be done. Ignoring the lack of complexity, there is absolutely no thought in getting access to the secret levels, except maybe the green stars, which happened to be my favorite part of the game. However, in Super Mario 64, you had to go into well-hidden places to find the secret stars and in Super Mario Sunshine several were obtained by doing bizarre things that required thorougly exploring Isle Delfino, like being thrown into a tower by a random Pianta on a roof. In Super Mario Galaxy, there are Hungry Lumas everywhere in the Observatory. The only secret stars there that don't obviously stand out are in the small planet you need to get with the green star launcher, which is still rather self-explanitory, even though I do appreciate how well some of the green stars are hidden.
The levels themselves are nothing compared to SM64/SMS'. I will admit I like the design for a lot of them, but there's really not much to do. In an odd few, like the Honeyhive and Freezeflame Galaxies, you can do a little bit of exploring, but there's scarcely anything that you get for doing so. The majority of the levels are a straightforward path to the exit with a few puzzles along the way, and occasionally secret exits if you stray off the beaten path. To be honest, it reminds me a lot of the Ghost Houses in Super Mario World, as they had more puzzles than pure platforming like SMG, and the secret stars are a lot like the secret exits, not exactly well hidden in most cases so much as going a different route.
Staples of 3D Mario games are the power-ups, which Galaxy certainly didn't forget about. However, these were also done in a very simplistic fashion. Where both SM64 and SMS opened up the power ups in all the levels and allowed you to get otherwise inaccessable stars, SMG's seemed like a bit of an afterthought. They were used in the level that introduced them, then mostly forgotten, used again in maybe one or two extra galaxies. The only power up you "unlocked" was the Red Star, which I do very much like, but the only things it did were allow you to clear the challenge to unlock it and then gain maybe 3 1-ups you couldn't before in the Observatory. Excluding the Comets which appeared at random, there was not a single level you could not enter and immediately get all the stars in before doing anything else. While this is fine, and avoids things getting annoying *coughBANJOTOOIEcough*, it really makes the game seem a lot more like a platformer than an adventure game like its predecessors.
Overall, I think the reason I'm disappointed with Galaxy is because I'm holding it to an unfair standard. Super Mario 64 and Super Mario Sunshine were vastly different games, with not nearly as many platforming elements and a lot more freedom. As a platformer, a category it fits much better in, I actually do enjoy the game a lot. It's not quite as good as say, Super Mario World, which I consider the best Mario platformer, if not the best platforming game overall, but it is still a good game, just not the same as 64 and Sunshine.
Regardless, it's still way overrated.
Sunday, August 17, 2008
300
- I don't get why they randomly added sex scenes. Well, I get why. It's because America is something of a child that goes HEE HEE NUDITY.
- I wish I had sawblade hands. But seriously, I don't get why they added a bunch of not existing monster deals like that giant the Immortal had (they might've had it in the novel and I missed it though) and that one guy with a donkey head in Xerxes' throne room, although I might've just misseen that or something.
- I like how "This is Sparta." got turned into THIS IS SPARTA and caused a meme that instantly suicided by being liked by too many people, like O RLY and stuff.
- Why didn't several more Spartans throw spears at Xerxes when they were like OH CRAP SUICIDE? I think losing the guy who enslaved them and confused them into thinking he was a god would somewhat damage the Persian army.
- tunit we din in hel! xd